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Release Notes
Version 6
Version 6.0
Release Date:
2026-08-12
Title:
Animcraft 6.0: AiRigging · AiAnimation · latest Maya / Max / UE
Highlights:
•
AiRigging
: in-house vertical rigging model (billions of params, local inference — not a generic LLM wrap)
•
Bones -> skeleton -> body and accessories auto-skin; Standard
2 trials per day
; full capability on Advanced
•
AiRigging assist finish: clothes / skirts / ribbons / side characters toward AAA look; process + clicks so non-riggers can rig
•
AiRigging cross-DCC: Maya / Max / Blender
•
AiAnimation
: clip-based text-to-animation on
NVIDIA Kimodo
; timeline splicing; ground path and start-frame Pose constraints
•
AiAnimation pairs with retargeting onto rigged characters for previs / base passes before polish
•
Latest Maya, 3ds Max, and UE
compatibility (continues the 2027+ DCC line; UE Library / Toolset keep pace)
•
Works with AiPose, Markerless MoCap, and collection / reuse: AI for creation, not just assist extras
Version 5
Version 5.7.1
Release Date:
2026-06-04
Title:
Animcraft 5.7.1: compatibility and AiPose for Maya
Highlights:
•
Official
Maya 2027
and
3ds Max 2027
support
•
AiPose on Maya
: screenshot-to-Pose, auto pose generation, pose assist
•
Aligned with 5.7 Max AiPose so collecting poses across DCCs is smoother
•
Minor: compatibility and animation UX polish
Version 5.7
Release Date:
2026-05-26
Title:
Animcraft 5.7 for 3ds Max
Highlights:
•
AiPose (Max)
: screenshot-to-Pose -> Biped pose (uses main-app Markerless MoCap model)
•
Dragon Breath Controllable Batch Ribbon Simulation API
: batch characters x animations + per-item API params
•
Faster animation import / Rig Conversion copy (rewritten import core)
•
Max Custom Object Selection Tool
: custom select buttons, templates, batch mark, scene validate
•
Custom rig mirror / symmetry
: single / multi / per-module mirror and flip, multiple resets
•
Export resource polish; built-in preview plugins for common tools
Version 5.6
Release Date:
2026-04-15
Title:
Animcraft for UE 5.6: a feast for game production
Highlights:
•
UE Library: Asset Dependency Window (one-click import with deps), Blueprint Graph Preview
•
Level array placement, selective import, flattened asset import
•
Preview hotkeys (Q follow, H hide ground); SoundWave playback
•
UE Toolset: asset issue detection, performance analysis, auto 3-level LOD
•
Missing / unused reference detection; instance replace
•
Select same-class, swap level contents, validate textures, common commands, CN/EN switch