Workflow
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Workflow
HumanIK
Controller
Demonstration
Operational Procedure
1.
Ensure that the Animcraft plugin is loaded in MAYA.
2.
Initiate a new HumanIK binding or open an existing HumanIK binding file.
3.
Verify that the skeletal controllers for HumanIK are in an unlocked state.
4.
Select any part of the HumanIK skeletal structure, then access the Animcraft>
Controller
Mapping Editor by clicking to open the Mapping panel.
5.
Execute standard mapping procedures
and save the template.
6.
Within the Mapping panel, locate the "Match" button.
7.
Click the "Match" button.
8.
Importing Animation:
a.
Return to the main Animcraft software; choose the desired animation resources for import into MAYA.
Refer to Animcraft for further details
.
b.
In the lower right corner of the
main Animcraft software
, right-click to expand the list of MAYA importers, left-click to select the corresponding MAYA version for import, and click "Import."